David Shin
2004-09-22 17:32:21 |
What makes a great puzzle?
(a little philosophizing...)
After Federico Kereki's puzzle Get one half by squaring was posted and solved, I sat back and wondered to myself, "Why did I feel this puzzle was so great?" So here are my thoughts on the question, "What makes a great puzzle?":
1. The problem statement must be understandable, well-defined, and accessible to the average person. (e.g., no problem that requires advanced mathematics to state)
2. The solution must be easily verifiable by the average person. (e.g., ruling out most solutions that depend on advanced mathematical proofs)
3. An intelligent person should be able to spend hours on the puzzle, feel that he/she has made progress, even without having solved the puzzle. This progress can be of the form of narrowing the search space (i.e., eliminating possibilities in chess puzzles). This rules out "hit-or-miss" puzzles, where no real work (either leading to the solution or not) can be done in the set (search space)-(solution set).
4. The problem should thwart "brute-force" techniques (esp. computer programs), either via a large (possibly infinite) search space or via the requirement of exceptional creativity (within the bounds of the well-defined-ness of the problem statement) that a "brute" would miss (smile).
5. Even knowing the solution, one should not be able to justify why the approach taken would necessarily lead to the solution. In other words, I can say, "I solved this by trying XYZ...", but I should not be able to say, "This method was bound to work because ABC..." This shroud of mystery I believe is necessary to distinguish puzzles from math problems, though there is a large overlap between the two.
Any thoughts? Agreements, counter-examples, other criteria? |
jamie
2004-09-22 19:35:02 |
Re: What makes a great puzzle?
i like to do puzzle |
Steve
2004-09-23 21:47:54 |
Re: What makes a great puzzle?
I think a good puzzle is one that captivates your interest immediately but takes a while to figure out. I can't be too hard so that you give up in frustration but it needs to be somewhat elusive to give it appeal |
Tristan
2004-09-24 21:28:56 |
Re: What makes a great puzzle?
Yes, we should all be philosophizers.
One puzzle I thought was great (at least at the time) was "line drive." I spent several days at it, when it finally came to me. But that was almost a year ago. My taste in puzzles has changed slightly over the past year, so I'm not sure whether I'd like it so much if it were posted today.
I think what makes a sequence (not necessarily other types of puzzles) a great puzzle is lots of starting points. There should be lots of interesting sub-patterns. I don't as much like sequences that just have some random-looking numbers. I don't much like sequences in general, because they usually have too few starting points. Obviously, some would disagree. |
Todd
2004-09-27 14:15:02 |
Re: What makes a great puzzle?
i like puzzles that are interesting that can keep me busy for awhile withought frusterating me. |
Bruce Brantley
2004-09-29 22:34:43 |
Re: What makes a great puzzle?
David,
I agree with most of your points except for the programming. I am not a programmer, but I don't see anything wrong with using them if that is what you like. I suspect that a programmer gets as much enjoyment from trying to figure out how to write a program to solve a puzzle, as you get using another method.
I believe the best puzzles are ones that are easy to solve once you find a correct method to solve it. I think trying different approaches to solve a puzzle helps to expand the mind. Of course, once you find the correct method to solve a puzzle, similar puzzles are easily solved. This would explain in part why Tristan's taste in puzzles has changed slightly.
Something completely different: I'm curious as to how you came up with the solution to "12 dots (and more)". I doubt it was brute force. I suspect that you have seen a similar puzzle. |
Corey
2004-09-30 13:01:11 |
Re: What makes a great puzzle?
I am a programmer and I agree with you, Bruce. |
e.g.
2004-09-30 14:59:52 |
Re: What makes a great puzzle?
I prefer problems that can be done without a computer. And I'm still working with the "Get 1/2 by Squaring", trying to prove that 6 (or 7) terms cannot ever be enough. |
David Shin
2004-10-06 10:39:00 |
Re: What makes a great puzzle?
Interesting...I am a pretty serious programmer myself, and I usually consider puzzles with an easily programmable solution an "inferior" brand...I liken it to presenting a word puzzle to an audience that includes non-native English speakers. I suppose if the puzzle is written with the intent of being solved by computer (Conversing Club 3, I assume), then that makes it different. But IF a puzzle is intended to be solved without computer, the existence of an easier computer solution is, in my mind, always an undesirable trait.
As far as "12 dots (and more)", Bruce, I simply drew some dots on the page and got lucky, I suppose. I just knew how to think outside the box from having seen the more famous 3x3 puzzle with 4 lines (not ending where you started, though). |
soconfused
2005-01-03 12:10:40 |
Re: What makes a great puzzle?
I have a math puzzle that is probably simple to most of the users in this forum. I just wanted to know how would I
create a math solution that would solve for an unknown. I may be wording this wrong also......
I would like to take a whole number from a colum or row, and determine how many possible whole number combinations
equal the given number.
For example: whole number is = to 33
9 + 13 + 8 + 3 = 33
8 + 12 + 5 + 8 = 33
11 + 13+ 7 + 2 = 33
and so forth.....
until all the combinations are done!
Use 4 sets of numbers to get the answer......
N = a+b+c+d
|
Jer
2005-01-03 18:19:17 |
Re: What makes a great puzzle? -soconfus
I don't know that this is the right place to discuss such a question.
Rather than give the solution I will give a pointer.
Try finding the solution for the first few whole numbers. Then either look for a pattern or check the OEIS
http://www.research.att.com/~njas/sequences/Seis.html
-Jer |
Gamer
2005-01-03 23:51:38 |
Re: What makes a great puzzle?
In one of my archery problems there was a good wy to do this problem. |
owl
2005-02-11 04:22:19 |
Re: What makes a great puzzle?
Lately I have been working on a slightly different philosophical problem; how does one create inviting scenerios that are particularly ripe/suggestive for posing problems? Great puzzles stimulate those who have an interest in such, but oft times the key to developing budding reasoning skills is to encourage one to ask their own puzzlers. It is amazing how this can broaden a person's range of what they consider "interesting". But I know the intent here was not an education discussion :-)
Anyway, as far as interesting puzzles, I look back on my last several personal perplexus tangents, and they are all instigated by problems posed by Shin. I guess that philosophizing is working :-) |