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A place to come and discuss the features of this site, as well as suggest/request additions and modifications. Oh yeah, and Bug reports too.
Gamer
2005-07-26 05:31:38
Difficulty Model

If you had to pick a problem that is closest to each difficulty (as you think of it) which 5 problems would you pick?

Another way of thinking of this is if someone new came on the site (who read the existing problems), which ones would you choose to demonstrate each difficulty level?

Juggler
2005-07-26 07:10:29
Re: Difficulty Model

5, The Conversing Club 3
4, Measure That Angle III
3, XX
2, Lovelorn Snail
1, What Am I

However, this is purely relative, if you know the answer then the problem is an easy one, if you don't then it appears to be harder.

Sam
2005-07-26 13:54:39
Re: Difficulty Model

I think it's also a matter of which category the problems are in. I don't think that you can compare D5 problems categorized in Riddles vs Calculus vs Logic vs Word Problems. Indeed, the categories themselves seem to attract puzzles of different average difficulties - there are almost no D5 riddles, very vew D5 logic problems, yet plenty of D5 problems in the math categories.

Anyway, any particular reason for this list?

Erik O.
2005-07-26 15:41:17
Re: Difficulty Model

I'm guessing Gamer would like to have a group of puzzles to use as standards by which we grade difficulty.

I agree with Sam that Calculus problems, by their nature, would automatically fall into the D4-D5 range, if for no other reason than the fact that people who have not been trained in calculus would not be able to solve them.

Riddles and a large section of Word Problems would fall into the D1-D2 range either because the solutions are well known or because no other foundation type of learning (higher math, rules of logic) are required to solve them.

For my own puzzles, I tend to initially grade them as D3, then depending on whether or not I had difficulty solving or creating them I raise or lower the level. "The Watchdog" (http://perplexus.info/show.php?pid=2508) might not seem difficult to someone who does calculus on a regular basis, but I suspect the problem would be inpossible to answer for a majority of visitors to this site. Conversely, "I Didn't do It" (http://perplexus.info/show.php?pid=2512) is about as simple a logic problem as you can find. Anyone who has done one or two of these would find this puzzle boringly simple, but for anyone new to logic puzzles, finding the solution creates a very nice "Aha!" effect.

I have seen a number of older puzzles on this site and wondered why they would be ranked as highly in difficulty levels as they are and can only conclude that earlier puzzles were graded on a much less selective scale than those being submitted today. Certainly, there are many puzzles being voted upon in the queue whose difficulty are increased or decreased on recommendation of those evaluating the problems.

Gamer
2005-07-26 17:09:36
Re: Difficulty Model

I mostly was interested in what people thought various difficulties meant.

Lots of problems have the D3 rating which has become the average on perplexus. I don't know which problem I would choose for that.

For me, a D2 problem would take some effort to solve, where as a D1 could be solved rather quickly. For example, many tricks problems like The Famous Horse are easy once you know the answer.

D4 problems are a harder than than the average problem. For example, Lucky Numbers and Sophie Squares. D5 are the ones that surpass the D4 rating and require a real in depth solving technique or solution. Since D5 is the highest it goes, it might not be given out often since it doesn't match the difficulty of harder problems. Whether or not this is a problem, I am not sure.

One of the interesting things about problems is easy ones can be made harder by adding conditions or variations. For example, Charlie identified the chance of winning 100 or 1000 in The Carnival Game, http://perplexus.info/show.php?pid=1232&cid=7997 Robust proofs are also a good way to make the problem harder. Coming up with a solution to Battleships is fine, but it's also interesting to prove why that solution is the best.

5: Unique Necklaces
4: Lucky Numbers
3: Battleships
2: Black Jack
1: Mixing Digits

Gamer
2006-01-28 10:21:00
Re: Difficulty Model

Do any other members have comments on this?

Mindrod
2006-01-28 12:15:36
Re: Difficulty Model

5: Charlie can solve it with a computer
4: Jer can solve it using the internet
3: Vernon Lewis can solve it, in spite of mutliple typos
2: Penny can solve it with her eyes closed
1: Hugo can solve it, unless he is distracted by his screensaver

Vernon Lewis
2006-01-28 12:16:06
Re: Difficulty Model

The difficulty levels really take in two distinct aspects - (1) The amount of work that needs to be done to solve the problem and (2) the amount of prior knowledge needed to solve the puzzle.
How problems are graded depends on how each individual rates the importance of these two aspects.
I tend to think in terms of determining level based on work required and then modifying to allow for specialist knowledge eg Calculus or Programming skills.

Hugo
2006-01-28 12:31:09
Re: Difficulty Model

Mindrod, difficulty 1: would that be the same Hugo that solved "The Conversing Club 3"?
:)
Indeed, from time to time I am distracted by the problems and then take my eyes off my screensaver.

Mindrod
2006-01-28 12:54:30
Re: Difficulty Model

Seriously now...

I have trouble applying difficulty ratings to problems I submit. I try to make my problems easy enough for the average solver, with the help of hints and clues in the wording of the problem or title.

I never pay attention to the difficulty rating of problems I attempt to solve. In my mind, a higher difficulty rating doesn't necessarily mean a problem is difficult. Rather, it means fewer people will find it easy to solve.

I haven't been a member of this site for very long, but I'll attempt to rank a few of the problems I have worked on recently:

5: One Away; Polyomino Puzzle; Five Fives (778)
4: Entangled Code; Four Switches; Definition of Cryptography
3: The Fog; Cherry, Sand and Grass; Are we odd for liking this, too?
2: Dividing the 'erb; Morphing Words; The Omitted Age
1: End of the Rainbow; Inverting Triangles; I am all around

Difficulty ratings are subjective. If you haven't solved a problem yet, it seems more difficult.

Mindrod
2006-01-28 13:01:52
Re: Difficulty Model: Hugo

Let the record show that Hugo is a highly intelligent individual, capable of solving a wide variety of problems of varying difficulty...as long as his screen saver isn't running. Or unless Percy has tickets to "Brokeback Mountain" and is knocking at the door again.

Hugo
2006-01-28 14:40:19
Re: Difficulty Model

How sweet, thanks Mindrod.

brianjn
2006-01-28 18:41:12
Re: Difficulty Model

I think that Gamer may have raised this here after I raised the issue in the JM forum where there was a note that one puzzler appeared to be posting all puzzles at D5.

While some sort of guidance would be useful, I agree that difficulty comes perception and that what applies within area is unlikely to be relevant in another.

My consideration is to attempt to preempt who might be my audience, and if it can be placed somewhere in a school curriculum eg Junior High (D2, D3) but I know that won't always work.

Cryptography will also depend upon the encryption used and any wiliness employed by the poser of the problem.

Larry
2006-01-29 20:20:26
Re: Difficulty Model

I think a one sentence description of each difficulty rating would be most useful. The text could include work needed and prior math knowledge as per Vernon's note above; and/or level of education as per brianjn.

For example:
D1: Over half of the readers will figure this out in under a minute
D3: 50% of straight-A high school graduates would solve this within 45 minutes
D5: Solving a D5 requires either highly specialized math knowledge, a brilliant flash of insight, and/or several hours of hard work.

A few example perplexus problems could also be listed (for each of the 5 degrees of difficulty).

brianjn
2006-01-30 07:51:14
Re: Difficulty Model

Some people's minds have a great 'housekeeper'.

Larry, I am some times well organised, but then there are things which become clutter (note "some times" as against "sometimes", there is a real difference).

I think that you somewhat clarify the difficulty that many of us must face when attempting to assign the level of challenge.

Given some thought, such a scale looks feasible. Without too much fuss it could be applied to Riddles, Calculus problems, Literature, Crytography ....

Yes. I like this.

Come on in. The water is fine. Float your thoughts too.

brianjn
2006-01-30 07:58:06
Re: Difficulty Model

What is "Crytography"? Oh! No! Politically incorrect to have ____ writing tears on shoulders at the point of breakup!


"Cryptography" - sorry

Larry
2006-01-30 17:44:26
Re: Difficulty Model

Crytography is the art of writing on the very small appendages at the tips of frozen feet, a pedantic pedicure for popsicle toes.

brianjn
2006-01-31 07:39:52
Re: Difficulty Model

When you visit the tropics, and the humidity is so high that fish actually swim passed you on the sidewalk, what is the correct term [can't take insanity or heat exhaustion!]? How do people survive in such places? Thankfully we only get a few days over our summer when we have such days.

brianjn
2006-01-31 07:40:57
Re: Difficulty Model

Something creative, funny and/awry please.

brianjn
2006-01-31 07:48:30
Re: Difficulty Model - word missed

Something creative, funny and/or awry please.

Vernon Lewis
2006-01-31 10:06:38
Re: Difficulty Model

How do people survive such places? In my case (Vietnam 1969) because the alternative to survival was not an option. I know this is not funny or creative but it is simply the truth.
You are so lucky to be in Victoria, Australia where you get four seasons not just every day but usually every hour.

Jer
2006-01-31 13:18:28
Re: Difficulty Model

I think there are so many types of problem that it almost seems each type could have its own criteria. Sam's idea incorporates this.

I think any one in doubt of their own problem should put D3. The JM and Scholars can make sugestions from there, as we do whenever we feel the level is wrong.

Mindrod: I only cheated to find the 'sequence o'fun' when it was in the queue so I could decide whether to TU it. I only posted my solution to show that it could be solved without any kind of program. Please forgive me. Oh please, oh please forgive me!

Mindrod
2006-01-31 21:14:25
Re: Difficulty Model - Jer

Absolution granted, Jer. My first difficulty rating post was intended for entertainment purposes only.

I agree with you that D3 should be the default rating for anyone who in unsure how difficult the problem might be in comparison to "the norm". (Isn't D3 the default already?)

I'm not convinced the difficulty rating is all that useful or important. Is it intended to steer folks away from certain problems, or make a problem appear more attractive? Problems aren't sorted by difficulty rating, and you can't use difficulty rating as a search criterea, so why is it there? I'm sure there's a forum posting somewhere that could provide an explanation. Please excuse me for a few hours while I go looking for it.

Mindrod
2006-01-31 21:15:05
Re: Difficulty Model

criterion

Gamer
2006-02-01 13:31:09
Re: Difficulty Model

I think difficulty is meant to give an indication to solvers of how hard the problem is to solve. It is also useful for deciding whether the solution is complex or easy.

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