Use all the numbers 1 to 32 to form two 4x4 magic squares with the same magic constant.
Note: Pcbouhid
has pointed out to me that I have misinterpreted the last part of the
this puzzle. I shall not remove what I originally wrote as
someone may find some value in its contents.
It is a relatively easy matter to produce two magic squares by firstly
constructing the first square using the numerals from 1 to 16 and then
the second one is made by adding 16 to each cell of the first.
I can construct 2 more squares from this set of data. If I double
the cell value of each of the firstly constructed square, I have used
all of the even numerals (magic sum is 68). If I delete 1 from
each cell of this newly formed square, my square is one of odd numbers,
magic property = 64.
Additional I
have been aware for some time that there is a procedure to construct
squares having odd digit sides. I have found a reference that
describes a means of doing the same for even digit sides. And,
I've found, but yet to investigate them, other forms of magic squares
(a Durer lithography is one link but I think the others offer greater
challenges). http://mathworld.wolfram.com/MagicSquare.html
(something in this section is a little like pcbouhid's offering, but I haven't detected the reference to base 4 here).
http://mathworld.wolfram.com/topics/MagicSquares.html which offers the further investigation.
Edited on November 16, 2005, 8:51 pm
|
Posted by brianjn
on 2005-11-15 22:47:56 |