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 Maze Master (Posted on 2004-06-21)
Given a two dimentional maze which only has one path from entrance to exit, develop an algorithm that discovers the no-dead-ends route from start to finish.

 No Solution Yet Submitted by Gamer Rating: 4.3333 (3 votes)

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 Developing an Algorithm | Comment 9 of 12 |

There are sites around the Net where you can find 2D mazes which have but one path.

These may be printed out along with the solution path; certain of these are randomly generated.

I am thinking of 2D maze based upon an X-Y lattice structure.

If I visually scan each horizontal path and find a deadend, then I would mark the deadend(s).

At the 'beginning' of each such horizontal path (which would be the intersection of a vertical path), I would similarly mark.

Having done this for every horizontal row, I would then proceed to do the same vertically, but with an addition.

If I found that mark at an 'intersection', I would treat it as a deadend.

I envisage that I would have to repeat horizontal, vertical procedure several times, which I think would be governed by the number of rows and columns in the maze.

At the end of this process the way through would be where there are no blocks.

I am thinking that this process might be applied to an 'irregular' lattice (where the paths are not horizontal or vertical).

I haven't thought the process through fully, but might I suggest that Gamer is actually asking for a verbal description of such an algorithm.

 Posted by brianjn on 2004-06-27 21:16:13

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