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Quadruple Agent (Posted on 2007-07-25) Difficulty: 3 of 5
Part 1: Crash Course
Part 2: Component X
Part 3: Box it up
Part 4: One Away III

After finding Contraplexus' new target, you are at the entrance to their headquarters. You knockout a nearby guard and assume his clothes so you can search the halls without arousing suspicion. You make it inside and navigate through the hallways to look for where their plans are kept.

You soon discover that before you get far at all, you have to enter the security code to get to the secured area. You walk to a nearby room to figure how to hack the panel when you hear a few nearby Contra workers talking.

"Has anyone seen my tools? They have been missing for more than a week. I don't really trust everyone here anymore."
"I heard that one of the recently hired workers is actually a Perplexii, and wants to stop them from the inside. The employers should have checked their history more carefully."
"I know, Instead they are paranoid about security after the last break in. I mean, a randomly generated security code changing every week?"
"I can hardly keep up, and it's no use asking the guards, since they never remember. I don't even remember what this week's security code is."
"I don't know. I think last week's code was ABABB BABBA AABBB BAABB AABAA AAABA BBAAB ABBBB."
"I'll figure it out."

They start talking about the local football team and how to improve them. As they start to argue about what is right, you write down what they said and leave. You are unsure where to hook up with the Perplexii agent until you find a bulletin board in the hallway, suggesting all new workers are attending guard training today.

When you arrive, they are each in separate training sessions with a guard. Visiting them independently to not arrouse suspicion, you greet them and relay that you forgot the security code and have a meeting to attend in a few minutes. When you hear the codes, it's clear the real employees made up a code instead of telling you the real one.

Code A: ABAAB ABAAA ABBAB BAABA BAABB BBBAA BABAA ABABB

Code B: ABAAB BABBB AAABA BAABB ABABB BAABA BABAA ABAAA

Code C: ABAAB BABBA AABAB BAAAB BABAB BABBB AABAA BAABB

Code D: ABAAB BBABA AABBA BABAA BBBAB ABABB BABAA BBAAA

The head guard comes over and you can tell he is staring at you. He yells "Arrest him!" and suddenly a smoke bomb goes off in the middle of the room. You head out of the room, and back toward the keypad. If you enter the right code, you can enter the next secured section, but you don't know which employee to trust. Which one is the most likely to be the right code and which ones are just made up?

(The codes are given in chunks of 5 for readability. They may be disregarded when solving.)

No Solution Yet Submitted by Gamer    
Rating: 2.3333 (6 votes)

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Hints/Tips More thoughts | Comment 9 of 11 |

This time I took frequence counts of single charachters A and B, digraphs of AA, AB. BA, BB, and trigraphs AAA, AAB, ABA, BAA, ABB, BAB, BBA, BBB.

Old: ABABB BABBA AABBB BAABB AABAA AAABA BBAAB ABBBB
  19A/21B  9AA/10AB/9BA/11BB  4AAA/5AAB/4ABA/5BAA/5BBA/4BAB/6ABB/5BBB
 A : ABAAB ABAAA ABBAB BAABA BAABB BBBAA BABAA ABABB
  21A/19B  9AA/12AB/11BA/7BB  3AAA/6AAB/8ABA/6BAA/3BBA/5BAB/4ABB/3BBB
 B : ABAAB BABBB AAABA BAABB ABABB BAABA BABAA ABAAA
  22A/18B  9AA/12AB/12BA/6BB  3AAA/5AAB/8ABA/6BAA/4BBA/6BAB/4ABB/2BBB
 C : ABAAB BABBA AABAB BAAAB BABAB BABBB AABAA BAABB
  20A/20B  8AA/12AB/11BA/8BB  2AAA/6AAB/5ABA/6BAA/6BBA/5BAB/7ABB/1BBB
 D : ABAAB BBABA AABBA BABAA BBBAB ABABB BABAA BBAAA
  20A/20B  7AA/12AB/12BA/8BB  2AAA/4AAB/7ABA/5BAA/5BBA/7BAB/5ABB/3BBB

The old sequence has almost perfectly distributed frequence counts.  All four possible new sequences have varying amounts of bias.  Of the four, sequence A has the evenest distribution, and would be my pick.


  Posted by Brian Smith on 2008-07-22 01:08:33
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