Well this interested me because I wrote a program to play a similar game once (simple brute force recursive game-playing method). I don't have solutions to any problems set (yet) but thought I'd mention the variations in the version I coded for the interest of others. Basically, the game was always played on a 20x20 grid, but some squares were "missing", (i.e. they were shown as a blank space on the grid and toggling didn't change that state). Missing squares are ignored. The other major variation was that when you selected a square to be toggled, it's own value remained unchanged, and
only the surrounding four squares changed states. Anways, peace all!
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Posted by Rawlyn
on 2004-03-12 14:54:12 |