A knight enters the grid at number 1 and then moves, as if he were on a chessboard, to number 2. He visits every square in numerical order, before exiting at number 64.
KEY:
Blue = cube numbers (1, 8, 27 and 64)
Green = squares which are not cubes (4, 9, 16, 25, 36 and 49)
Red = prime numbers (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59 and 61)
Yellow = multiples of ten (10, 20, 30, 40, 50 and 60)
Purple = multiples of 11 which are not prime (22, 33, 44 and 55)
One number has been added to get you started.
(In reply to
re: I, too, solved it :) by brianjn)
brianjn,
"3" was not inserted in the first grid as it could, without the more in-depth analysis needed, be located in E1 -or- E3. Yet knowing it could be in either of those two squares, and that "4" must be in a green square, the placement of "4" in G2 was almost a no-brainer and I continued on with the 'two-or-three move look ahead' filling the squares... Of course, with any new placements, I went back to those 'break points' to check, with the 'two-or-three move look ahead', to see if I could positively make any additional number placements.
With the 'gift' number (35), it wasn't necessary to look ahead more than the two-or-three moves to determine what number placements to make.
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Posted by Dej Mar
on 2008-01-25 12:10:07 |