All about flooble | fun stuff | Get a free chatterbox | Free JavaScript | Avatars    
perplexus dot info

Home > Shapes > Geometry
Unit lengths from movable points to unit triangles. (Posted on 2009-09-14) Difficulty: 4 of 5
Given A=(a,0), B=(0,0), and C=(0,a)
Let f(a)=the total number of unit equilateral triangles XYZ that can be formed such that the lengths AX, BY, and CZ are all 1 unit.

Give a piecewise definition by intervals for f(a)

No Solution Yet Submitted by Jer    
No Rating

Comments: ( Back to comment list | You must be logged in to post comments.)
computer exploration | Comment 7 of 11 |
0.000    0
0.000    4
0.000    4
0.001    0
0.491    0
0.492    4 -- intermediate with 2 ??
0.517    4
0.518    6
0.635    6
0.636    8
0.703    8
0.704   12
0.729   12
0.730   11
0.738   11
0.739   12 -- one or another of two points added to the 11 ?
0.739   12
0.740   11
0.740   11
0.741   12
1.065   12
1.066    8
1.152    8
1.153    6
1.414    6
1.415    2
1.931    2
1.932    4
1.955    4
1.956    3
1.956    3   -- tangency ?
1.957    4
1.957    4
1.958    0

The vacillation around a=0 can be attributed to the degenerate nature of that case, so the summary will void the zero case.

The comments above, ask questions about whether certain conditions hold in transition areas as to whether one or two points are added at a time somewhere between the chosen points at .001 intervals.

Summarized:


 .000 -  .491   0
 .492 -  .517   4
 .518 -  .635   6
 .636 -  .703   8
 .704 -  .729  12
 .730 -  .738  11
 .739          12
 .740          11
 .741 - 1.065  12
1.066 - 1.152   8
1.153 - 1.414   6
1.415 - 1.931   2
1.932 - 1.955   4
1.956           3
1.957           4
1.958 -         0

again, with the possibility that transitional numbers might exist between the end of one range and the beginning of the next, as there's a .001 gap.

The program was based upon my experimentation with Geometer's Sketchpad, and that product was also used to spot check the answers given by the program.

For any given multiple of .001 for a, points at 1/50 of a degree on a unit circle about C were used for Z. Then the intersections of a unit circle about Z with the unit circle about A were used as two values for the location of X. Sixty degrees in either direction about the unit circle around Z were then checked to see if they were inside, outside or directly on the unit circle about B; any time that changed inside/outside or hit exactly on the circumference, it was counted.  One tricky part was keeping the identities of the two X points and potential Y points preserved upon iteration of the location of Z, as a transition from in to out or vice versa had to refer to the same moving point, rather than an identity shift dependent on the solution to the simultaneous equations (quadratic) for the circle intersection. Another tricky spot is the assurance that the circle that Z made about C was completely closed exactly, as the increment of its angular rotation, .02 degrees is not exact when represented in binary, as it is, internally.

The code below includes commented out debugging code (with leading apostrophes).

DECLARE SUB quadSolve (a#, b#, c#, sol1#, sol2#, flag#)
DECLARE SUB pol2rect (rho#, theta#, x#, y#)
DECLARE SUB rect2pol (x#, y#, rho#, theta#)
DEFDBL A-Z
DIM SHARED pi
pi = 4 * ATN(1)
dr = pi / 180

a = 1.9576

zx = .862: zy = 1.4507
' for linear eq. y=ax + b for intersections of circles about A and Z:
linA = (a - zx) / zy
linB = (zy * zy + zx * zx - a * a) / (2 * zy)

quadA = 1 + linA * linA
quadB = -2 * a + 2 * linA * linB
quadC = a * a + linB * linB - 1
quadSolve quadA, quadB, quadC, x1, x2, solns

PRINT solns
y1 = linA * x1 + linB: y2 = linA * x2 + linB
PRINT USING "####.#######"; x1; y1; x2; y2
CLS

FOR a = 0# TO 2.5# STEP .001#
  FOR Ypt = 1 TO 4: hitCt(Ypt) = 0: NEXT
  stepper = .02#
  FOR zAngle = 0 TO 360 STEP stepper
    IF zAngle > 360 - stepper / 2 THEN
     pol2rect 1, 0, zx, zy
    ELSE
     pol2rect 1, zAngle * dr, zx, zy
    END IF
    zy = zy + a  ' translate ctr of coords

    ' for linear eq. y=ax + b for intersections of circles about A and Z:
    IF zy <> 0 THEN
      linA = (a - zx) / zy
      linB = (zy * zy + zx * zx - a * a) / (2 * zy)

      quadA = 1 + linA * linA
      quadB = -2 * a + 2 * linA * linB
      quadC = a * a + linB * linB - 1
      quadSolve quadA, quadB, quadC, x1, x2, solns
     ELSE
      x1 = (zx + 1) / 2: x2 = x1
      solns = -1
     END IF

    IF solns THEN
      IF x2 <> x1 AND ABS(linA) < 10000 AND ABS(linB) < 10000 THEN
        y1 = linA * x1 + linB: y2 = linA * x2 + linB
      ELSE
        y1 = SQR(1 - x1 * x1)
        y2 = -SQR(1 - x2 * x2)
      END IF
        rect2pol x1 - zx, y1 - zy, r1, th1
        rect2pol x2 - zx, y2 - zy, r2, th2
        diffnce = (th2 - th1) / (2 * pi)
        diffnce = diffnce - INT(diffnce): IF diffnce > .5 THEN diffnce = diffnce - 1
        IF diffnce > 0 THEN
         SWAP x1, x2: SWAP y1, y2
        END IF

      rect2pol x1 - zx, y1 - zy, r, th
      pol2rect r, th - 60 * dr, yx(1), yy(1)
      yx(1) = yx(1) + zx: yy(1) = yy(1) + zy
      pol2rect r, th + 60 * dr, yx(2), yy(2)
      yx(2) = yx(2) + zx: yy(2) = yy(2) + zy

      rect2pol x2 - zx, y2 - zy, r, th
      pol2rect r, th - 60 * dr, yx(3), yy(3)
      yx(3) = yx(3) + zx: yy(3) = yy(3) + zy
      pol2rect r, th + 60 * dr, yx(4), yy(4)
      yx(4) = yx(4) + zx: yy(4) = yy(4) + zy
  
      FOR Ypt = 1 TO 4
        cDist = 1 - SQR(yx(Ypt) * yx(Ypt) + yy(Ypt) * yy(Ypt))
        distPrev(Ypt) = distnce(Ypt)
        distnce(Ypt) = cDist
        IF zAngle > 0 AND zAngle - AngPrev < 2 * stepper THEN
          IF (distPrev(Ypt) * distnce(Ypt) < 0 AND prevSolns) OR distnce(Ypt) = 0 THEN
            hitCt(Ypt) = hitCt(Ypt) + 1
'           PRINT USING "###.###"; zAngle;
            IF Ypt <= 2 THEN
'            PRINT USING "###.####"; x1; y1;
            ELSE
'            PRINT USING "###.####"; x2; y2;
            END IF
'           PRINT SPACE$(10);
'           PRINT USING "###.####"; yx(Ypt); yy(Ypt);
'           PRINT SPACE$(10);
'           PRINT USING "###.####"; zx; zy
'           PRINT USING "###.###"; x1prev(Ypt); y1prev(Ypt); x2prev(Ypt); y2prev(Ypt)
'           PRINT USING "###.###"; x1; y1; x2; y2
          END IF
        END IF
        x1prev(Ypt) = x1: x2prev(Ypt) = x2
        y1prev(Ypt) = y1: y2prev(Ypt) = y2
      NEXT
      AngPrev = zAngle
    END IF
    prevSolns = solns
  NEXT zAngle

  totHit = 0
  FOR i = 1 TO 4
 '   PRINT hitCt(i)
    totHit = totHit + hitCt(i)
  NEXT
  IF prevTot <> totHit THEN
    PRINT USING "##.###  ###"; prevA; prevTot
    PRINT USING "##.###  ###"; a; totHit
  END IF
  prevTot = totHit: prevA = a
NEXT a

SUB pol2rect (rho, theta, x, y)
  x = rho * COS(theta)
  y = rho * SIN(theta)
END SUB

SUB quadSolve (a, b, c, sol1, sol2, flag)
  discrim = b * b - 4 * a * c
  IF discrim < 0 THEN flag = 0: EXIT SUB
  diff = SQR(discrim)
  sol1 = (-b + diff) / (2 * a)
  sol2 = (-b - diff) / (2 * a)

  flag = -1
END SUB

SUB rect2pol (x, y, rho, theta)
 IF x > 0 THEN
  theta = ATN(y / x)
  rho = SQR(x * x + y * y)
 ELSEIF x < 0 THEN
  theta = ATN(y / x) + pi
  rho = SQR(x * x + y * y)
 ELSE
  theta = pi / 2 * SGN(y)
  rho = ABS(y)
 END IF
END SUB

 


  Posted by Charlie on 2009-09-14 23:17:34
Please log in:
Login:
Password:
Remember me:
Sign up! | Forgot password


Search:
Search body:
Forums (0)
Newest Problems
Random Problem
FAQ | About This Site
Site Statistics
New Comments (24)
Unsolved Problems
Top Rated Problems
This month's top
Most Commented On

Chatterbox:
Copyright © 2002 - 2024 by Animus Pactum Consulting. All rights reserved. Privacy Information