One card game within my solitaire suite uses two decks. Its tableau occupies 4 rows; by default the first row reads A through K. After drawing several cards the tableau might appear as:
A |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
J |
Q |
K |
_ |
_ |
6 |
_ |
_ |
_ |
_ |
_ |
_ |
7 |
_ |
_ |
K |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
A |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
1. With disregard to actual play, define just one rule
* which would allow me to fill the tableau if the odds are in my favour.
2. Provide the content of the fourth row when the tableau is full.
*The rule may be conditional.
How about, letting A = 1, J = 11, Q = 12, K = 13:
For Row R and Column C, Value =
If R < 2 then R*C mod 13
Otherwise, (7-R)*C mod 13
A 2 3 4 5 6 7 8 9 10 J Q K
2 4 6 8 10 Q A 3 5 7 9 J K
4 8 Q 3 7 J 2 6 10 A 5 9 K
3 6 9 Q 2 5 8 J A 4 7 10 K
Of course, other rules work also.
And if the 2nd A had been in the 4th row instead of the 3rd, then the rule would have just been Value = R*C Mod 13, and the tableau would have been the more pleasing
A 2 3 4 5 6 7 8 9 10 J Q K2 4 6 8 10 Q A 3 5 7 9 J K3 6 9 Q 2 5 8 J A 4 7 10 K4 8 Q 3 7 J 2 6 10 A 5 9 K